They took a little bit of testing before I found a method I was comfortable with. This is not to say that you can’t have a full 2D workflow, but you should have a pretty good base for it in your drawing skills. If I’m doing a heavy piece of architecture I’m comfortable with pushing the 3D to an almost finished look. I find it super fun and get excited by the possibilities, and for me, it is down to how much 3D vs 2D I want to do for an image. There are a lot of benefits to it, like being able to test and explore inside a 3D world or to easily iterate on a design without starting from scratch, thus being able to respond quickly to revisions from your Art Director. Concept Art is about ideas and design, not necessarily illustration, and 3D is just another great tool to work with. I think it is safe to say that at this point 3D is pretty standard amongst professionals. I’ll get deeper into some of the steps below. I mix different render passes, add photos where needed and paint on top of everything until I feel it is done. Painting: This is where everything comes together.I shared a peek into the passes I used for the recent image, you can check it out here. Rendering: From Cycles, I get all the render passes I need for the painting phase. I make all the changes necessary to the scene and change, move and adjust whatever I feel like to push it further.
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